Sciweavers

16 search results - page 1 / 4
» A Common Ground for Virtual Humans: Using an Ontology in a N...
Sort
View
LREC
2008
133views Education» more  LREC 2008»
13 years 6 months ago
A Common Ground for Virtual Humans: Using an Ontology in a Natural Language Oriented Virtual Human Architecture
When dealing with large, distributed systems that use state-of-the-art components, individual components are usually developed in parallel. As development continues, the decouplin...
Arno Hartholt, Thomas Russ, David R. Traum, Eduard...
OTM
2010
Springer
13 years 3 months ago
Semantic Support for Computer-Human Interaction: Intuitive 3DVirtual Tools for Surface Deformation in CAD
Decision making is tightly related to the understanding of the design and manufacturing practices. In our previous work, we proposed an intuitive approach for geometric modeling in...
Ioana Ciuciu, Robert Meersman, Estelle Perrin, Fr&...
LREC
2010
164views Education» more  LREC 2010»
13 years 6 months ago
Experimental Deployment of a Grid Virtual Organization for Human Language Technologies
After a brief overview of the elements of modern grid computing, a number of common use-cases of natural language processing tasks running on the grid are presented, notably corpu...
Jan Jona Javorsek, Tomaz Erjavec
AAAI
2007
13 years 7 months ago
The More the Merrier: Multi-Party Negotiation with Virtual Humans
The goal of the Virtual Humans Project at the University of Southern California’s Institute for Creative Technologies is to enrich virtual training environments with virtual hum...
Patrick G. Kenny, Arno Hartholt, Jonathan Gratch, ...
ICMI
2003
Springer
164views Biometrics» more  ICMI 2003»
13 years 10 months ago
A visually grounded natural language interface for reference to spatial scenes
Many user interfaces, from graphic design programs to navigation aids in cars, share a virtual space with the user. Such applications are often ideal candidates for speech interfa...
Peter Gorniak, Deb Roy