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» A Common Ground for Virtual Humans: Using an Ontology in a N...
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ATAL
2010
Springer
13 years 6 months ago
Adaptive expressiveness: virtual conversational agents that can align to their interaction partner
Speakers in dialogue tend to adapt to each other by starting to use similar lexical items, syntactic structures, or gestures. This behaviour, called alignment, may serve important...
Hendrik Buschmeier, Kirsten Bergmann, Stefan Kopp
AAAI
2004
13 years 7 months ago
Branching Storylines in Virtual Reality Environments for Leadership Development
Simulation-based training is increasingly being used within the military to practice and develop the skills of successful soldiers. For the skills associated with successful milit...
Andrew Gordon, Michael van Lent, Martin Van Velsen...
ICMCS
2005
IEEE
109views Multimedia» more  ICMCS 2005»
13 years 11 months ago
Ontology Design for Video Semantic Threads
We propose that, at the highest level of video understanding, the human needs for meaning and the methodologies to extract it are both universal and generic. One must develop an o...
John R. Kender, Milind R. Naphade
ER
2009
Springer
92views Database» more  ER 2009»
14 years 10 days ago
From User Goals to Service Discovery and Composition
Goals are often used to represent stakeholder’s objectives. The intentionality inherited by a goal drives stakeholders to pursuit the fulfillment of their goals either by themse...
Luiz Olavo Bonino da Silva Santos, Giancarlo Guizz...
ACMACE
2005
ACM
13 years 11 months ago
Real-time cinematic camera control for interactive narratives
In conventional, visual narrative media such as film, the placement and movement of the camera can be as important a device as the events of the narrative in conveying story and m...
Dan Amerson, Shaun Kime, R. Michael Young