Maxn (Luckhardt and Irani, 1986) is the extension of the minimax backup rule to multi-player games. We have shown that only a limited version of alpha-beta pruning, shallow prunin...
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
The maxn algorithm (Luckhardt and Irani, 1986) for playing multiplayer games is flexible, but there are only limited techniques for pruning maxn game trees. This paper presents oth...
This paper examines a simulation of the Beer Distribution Game and a number of optimisation approaches to this game. This well known game was developed at MIT in the 1960s and has ...
We describe an algorithm for computing bestresponse strategies in a class of two-player infinite games of incomplete information, defined by payoffs piecewise linear in agents...