—Memory corruption, reading uninitialized memory, using freed memory, and other memory-related errors are among the most difficult programming bugs to identify and fix due to t...
Streaming multimedia content in real-time over a wireless link is a challenging task because of the rapid fluctuations in link conditions that can occur due to movement, interfer...
Ivaylo Haratcherev, Koen Langendoen, Reginald L. L...
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
In this paper we present a cost-effective, high bandwidth server I/O network architecture, named PaScal (Parallel and Scalable). We use the PaScal server I/O network to support da...
As system integration becomes an increasingly important challenge for complex real-time systems, there has been a significant demand for supporting real-time systems in virtualiz...
Sisu Xi, Justin Wilson, Chenyang Lu, Christopher D...