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» A Compression Decompression Method for Streaming Based Human...
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VRML
1999
ACM
13 years 8 months ago
A Compression/Decompression Method for Streaming Based Humanoid Animation
Toshiya Naka, Yoshiyuki Mochizuki, Toshiki Hijiri,...
VRML
2000
ACM
13 years 8 months ago
A spatial hierarchical compression method for 3D streaming animation
When distributing 3D contents real-time over a network with a narrow bandwidth such as a telephone line, methods for streaming and data compression can be considered indispensable...
Toshiki Hijiri, Kazuhiro Nishitani, Tim Cornish, T...
GMP
2006
IEEE
112views Solid Modeling» more  GMP 2006»
13 years 10 months ago
Time-Varying Volume Geometry Compression with 4D Lifting Wavelet Transform
Geometry compression is an effective way to distribute high-volume geometry data within limited bandwidth and storage capacity. In this paper, a new time-varying 3D geometry compre...
Yan Wang, Heba Hamza
3DPVT
2006
IEEE
186views Visualization» more  3DPVT 2006»
13 years 10 months ago
Resolution Scalable Coding and Region of Interest Access with Three-Dimensional SBHP Algorithm
A low-complexity three-dimensional image compression algorithm based on wavelet transforms and set-partitioning strategy is presented. The Subband Block Hierarchial Partitioning (...
Ying Liu, William A. Pearlman
CASES
2004
ACM
13 years 10 months ago
A hamming distance based VLIW/EPIC code compression technique
This paper presents and reports on a VLIW code compression technique based on vector Hamming distances [19]. It investigates the appropriate selection of dictionary vectors such t...
Montserrat Ros, Peter Sutton