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RT
2001
Springer
13 years 10 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
SIGGRAPH
2000
ACM
13 years 10 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...
MIR
2010
ACM
325views Multimedia» more  MIR 2010»
13 years 7 months ago
A classification-driven similarity matching framework for retrieval of biomedical images
This paper presents a classification-driven biomedical image retrieval system to bride the semantic gap by transforming image features to their global categories at different gran...
Md. Mahmudur Rahman, Sameer Antani, George R. Thom...
IVC
2007
131views more  IVC 2007»
13 years 5 months ago
Multi-view correspondence by enforcement of rigidity constraints
Establishing the correct correspondence between features in an image set remains a challenging problem amongst computer vision researchers. In fact, the combinatorial nature of fe...
Ricardo Oliveira, João Xavier, João ...
ATAL
2009
Springer
14 years 11 days ago
Boolean combinations of weighted voting games
Weighted voting games are a natural and practically important class of simple coalitional games, in which each agent is assigned a numeric weight, and a coalition is deemed to be ...
Piotr Faliszewski, Edith Elkind, Michael Wooldridg...
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