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3DIM
2003
IEEE
13 years 11 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
ICCV
2011
IEEE
12 years 5 months ago
A Data-Driven Approach for Real-Time Full Body Pose Reconstruction from a Depth Camera
In recent years, depth cameras have become a widely available sensor type that captures depth images at realtime frame rates. Even though recent approaches have shown that 3D pose...
Andreas Baak, Meinard Muller, Gaurav Bharaj, Hans-...
E4MAS
2006
Springer
13 years 9 months ago
Cognitive Stigmergy: Towards a Framework Based on Agents and Artifacts
Stigmergy has been adopted in MAS (multi-agent systems) and in other fields as a technique for realising forms of emergent coordination in societies composed by a large amount of a...
Alessandro Ricci, Andrea Omicini, Mirko Viroli, Lu...
CHI
2005
ACM
14 years 6 months ago
A framework for building reality-based interfaces for wireless-grid applications
The pervasive adoption of wireless technologies is creating a growing demand for seamless interaction with wireless services. By sharing resources across devices such as PDA'...
Orit Shaer
CVDB
2004
ACM
13 years 11 months ago
Event-Based Modeling and Processing of Digital Media
Capture, processing, and assimilation of digital media-based information such as video, images, or audio requires a unified framework within which signal processing techniques and...
Rahul Singh, Zhao Li, Pilho Kim, Derik Pack, Rames...