Sciweavers

2 search results - page 1 / 1
» A Congestion-Only Charging Mechanism for Multiplayer Gaming ...
Sort
View
GLOBECOM
2007
IEEE
13 years 10 months ago
A Congestion-Only Charging Mechanism for Multiplayer Gaming in Differentiated Services Networks
— In future networks based on the Differentiated Services (DiffServ) architecture, users may be provided with the opportunity to choose their Assured Forwarding (AF) class. Users...
Brian Carrig, David Denieffe, John Murphy
NETGAMES
2006
ACM
13 years 10 months ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy