We describe a technique to manage pre-written lines of dialog by treating a conversation as a game. Thinking of conversation as a game means structuring it as a series of moves, m...
In this paper we describe how to generate affective dialogs for multiple virtual characters based on a combination of both automatically generated and pre-scripted scenes. This is ...
Conversation Clusters explores the use of visualization to highlight salient moments of live conversation while archiving a meeting. Cheaper storage and easy access to recording d...
We review key challenges of developing spoken dialog systems that can engage in interactions with one or multiple participants in relatively unconstrained environments. We outline...
We study how synchronized gaze, gesture and speech rendered by an embodied conversational agent can influence the flow of conversations in multiparty settings. We review a computa...