Most work in game theory is conducted under the assumption that the players are expected utility maximizers. Expected utility is a very tractable decision model, but is prone to w...
The taking of initiative has significance in spoken language dialogue systems and in human-computer interaction. A system that takes no initiative may fail to seize opportunities ...
We propose a frameworkfor robot programming which allows the seamless integration of explicit agent programming with decision-theoretic planning. Specifically, the DTGolog model a...
Craig Boutilier, Raymond Reiter, Mikhail Soutchans...
Goal-directed Markov Decision Process models (GDMDPs) are good models for many decision-theoretic planning tasks. They have been used in conjunction with two different reward stru...
We describe work to control graphics rendering under limited computational resources by taking a decision-theoretic perspective on perceptual costs and computational savings of ap...