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TVCG
2012
205views Hardware» more  TVCG 2012»
11 years 6 months ago
A Deformable Surface Model for Real-Time Water Drop Animation
—A water drop behaves differently from a large water body because of its strong viscosity and surface tension under the small scale. Surface tension causes the motion of a water ...
Yizhong Zhang, Huamin Wang, Shuai Wang, Yiying Ton...
TOG
2008
123views more  TOG 2008»
13 years 3 months ago
Example-based dynamic skinning in real time
In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...
CGF
2006
198views more  CGF 2006»
13 years 3 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
VMV
2003
186views Visualization» more  VMV 2003»
13 years 5 months ago
Simulation, Modelling and Rendering of Incompressible Fluids in Real Time
In this paper we present techniques for the real-time simulation and rendering of liquids. Appropriate approximations to a full 3D simulation are applied to reduce the numerical c...
Thomas Klein, Mike Eissele, Daniel Weiskopf, Thoma...
CGF
2008
124views more  CGF 2008»
13 years 3 months ago
Real-time Animation of Sand-Water Interaction
Recent advances in physically-based simulations have made it possible to generate realistic animations. However, in the case of solid-fluid coupling, wetting effects have rarely b...
Witawat Rungjiratananon, Zoltan Szego, Yoshihiro K...