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AAAI
2007
13 years 6 months ago
A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs
Intelligent non-player characters that exhibit realistic ambient behaviors produce more captivating and immersive stories for the player. However, the creation of nonrepetitive an...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
AAAI
2006
13 years 5 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
AIIDE
2009
13 years 5 months ago
An Architecture for Game Behavior AI: Behavior Multi-Queues
We describe an AI behavior architecture that supports responsive collaborative interruptible and resumable behaviors using behavior queues. This architecture wraps sets of behavio...
Maria Cutumisu, Duane Szafron
AIIDE
2007
13 years 6 months ago
Motivational Ambient and Latent Behaviors in Computer RPGs
Character behaviors in computer role-playing games have a significant impact on game-play, but are often difficult for game authors to implement and adapt. We present a behavior m...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...