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» A Design Principle for Coarse-to-Fine Classification
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CHI
2008
ACM
14 years 5 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
ICASSP
2011
IEEE
12 years 9 months ago
Variability regularization in large-margin classification
This paper introduces a novel regularization strategy to address the generalization issues for large-margin classifiers from the Empirical Risk Minimization (ERM) perspective. Fi...
Dwi Sianto Mansjur, Ted S. Wada, Biing-Hwang Juang
CHI
2008
ACM
14 years 5 months ago
Revisiting usability's three key principles
The foundations of much HCI research and practice were established over 20 years ago and elaborated as three key principles by Gould and Lewis [7]: early focus on users and tasks ...
Gilbert Cockton
CHI
2006
ACM
14 years 5 months ago
Foundations of a pattern language based on Gestalt principles
Traditionally, Human-Computer Interaction (HCI) is a highly interdisciplinary field bridging the research between psychological research and computer science. This paper places gr...
Karl Flieder, Felix Mödritscher
CHI
2008
ACM
14 years 5 months ago
Improving meeting capture by applying television production principles with audio and motion detection
Video recordings of meetings are often monotonous and tedious to watch. In this paper, we report on the design, implementation and evaluation of an automated meeting capture syste...
Abhishek Ranjan, Jeremy P. Birnholtz, Ravin Balakr...