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ICPR
2002
IEEE
14 years 7 months ago
A Theory of the Quasi-Static World
We present the theory behind a novel unsupervised method for discovering quasi-static objects, objects that are stationary during some interval of observation, within image sequen...
Brandon C. S. Sanders, Randal C. Nelson, Rahul Suk...
FGR
2006
IEEE
284views Biometrics» more  FGR 2006»
14 years 5 days ago
A 3D Facial Expression Database For Facial Behavior Research
Traditionally, human facial expressions have been studied using either 2D static images or 2D video sequences. The 2D-based analysis is incapable of handing large pose variations....
Lijun Yin, Xiaozhou Wei, Yi Sun, Jun Wang, Matthew...
BMVC
2010
13 years 1 months ago
Toward robust estimation of specular flow
Specular flow is an important class of optical flow whose utility in visual tasks has gained much interest in contemporary vision research. Unfortunately, however, reliably estima...
Yair Adato, Todd Zickler, Ohad Ben-Shahar
CVPR
2010
IEEE
2187views Computer Vision» more  CVPR 2010»
14 years 2 months ago
3D Scene Priors for Road Detection
Vision-based road detection is important in different areas of computer vision such as autonomous driving, car collision warning and pedestrian crossing detection. However, curre...
Jose M. Alvarez, Theo Gevers, Antonio M. Lopez
SIGGRAPH
2000
ACM
13 years 10 months ago
Video textures
This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous ...
Arno Schödl, Richard Szeliski, David Salesin,...