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CGF
2005
136views more  CGF 2005»
13 years 4 months ago
Practical CFD Simulations on Programmable Graphics Hardware using SMAC
The explosive growth in integration technology and the parallel nature of rasterization-based graphics APIs changed the panorama of consumer-level graphics: today, GPUs are cheap,...
Carlos Eduardo Scheidegger, João Luiz Dihl ...
CEC
2010
IEEE
13 years 6 months ago
SBArt4 - Breeding abstract animations in realtime
Breeding Abstract Animations in Realtime Tatsuo Unemi SBART was developed in early 1990's as one of the derivatives from Artificial Evolution by Karl Sims. It has a functional...
Tatsuo Unemi
ISORC
2008
IEEE
13 years 11 months ago
Hardware Objects for Java
Java, as a safe and platform independent language, avoids access to low-level I/O devices or direct memory access. In standard Java, low-level I/O it not a concern; it is handled ...
Martin Schoeberl, Christian Thalinger, Stephan Kor...
VMV
2004
208views Visualization» more  VMV 2004»
13 years 6 months ago
Fourier Volume Rendering on the GPU Using a Split-Stream-FFT
The Fourier volume rendering technique operates in the frequency domain and creates line integral projections of a 3D scalar field. These projections can be efficiently generated ...
Thomas Jansen, Bartosz von Rymon-Lipinski, Nils Ha...