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VC
2010
217views more  VC 2010»
13 years 4 months ago
Solving the Shallow Water equations using 2D SPH particles for interactive applications
In this paper, we introduce a 2D particle-based approach to achieve realistic water surface behaviors for interactive applications. We formulate 2D particle-based Shallow Water equ...
Hyokwang Lee, Soonhung Han
SIGGRAPH
1995
ACM
13 years 9 months ago
Animating soft substances with implicit surfaces
This paper presents a hybrid model for animation of soft inelastic substance which undergo topological changes, e.g. separation and fusion and which fit with the objects they are...
Mathieu Desbrun, Marie-Paule Gascuel
JVCA
2008
89views more  JVCA 2008»
13 years 5 months ago
A physically faithful multigrid method for fast cloth simulation
We present an efficient multigrid algorithm that is adequate to solve a heavy linear system given in cloth simulation. Although multigrid has been successfully applied to the Pois...
Seungwoo Oh, Jun-yong Noh, KwangYun Wohn
ICIP
2008
IEEE
14 years 1 days ago
Boosted Interactively Distributed Particle Filter for automatic multi-object tracking
In this paper, we propose a Boosted Interactively Distributed Particle Filter (BIDPF) to address the problem of automatic multi-object tracking in the application of player tracki...
Yi Wu, Xiaofeng Tong, Yimin Zhang, Hanqing Lu
CIKM
2007
Springer
13 years 11 months ago
Utilizing a geometry of context for enhanced implicit feedback
Implicit feedback algorithms utilize interaction between searchers and search systems to learn more about users’ needs and interests than expressed in query statements alone. Th...
Massimo Melucci, Ryen W. White