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» A Fast Probabilistic Bidirectional Texture Function Model
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SIGGRAPH
2000
ACM
13 years 10 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
IJCM
2007
205views more  IJCM 2007»
13 years 5 months ago
BTF modelling using BRDF texels
The highest fidelity representations of realistic real-world materials currently used comprise Bidirectional Texture Functions (BTF). The BTF is a six dimensional function dependi...
Jirí Filip, Michal Haindl
VMV
2004
80views Visualization» more  VMV 2004»
13 years 7 months ago
Memory Efficient Billboard Clouds for BTF Textured Objects
Efficiently rendering highly structured models distant from the viewer constitutes a difficult task since the geometric complexity has to be reduced extremely while simultaneously...
Jan Meseth, Reinhard Klein
ICPR
2010
IEEE
13 years 8 months ago
A Compound MRF Texture Model
—This paper describes a novel compound Markov random field model capable of realistic modelling of multispectral bidirectional texture function, which is currently the most adva...
Michael Haindl, Vojtech Havlicek
SIGGRAPH
2003
ACM
13 years 11 months ago
TensorTextures
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
M. Alex O. Vasilescu, Demetri Terzopoulos