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IJCV
2002
96views more  IJCV 2002»
13 years 5 months ago
A VLSI-Compatible Computer Vision Algorithm for Stereoscopic Depth Analysis in Real-Time
The analysis of the depth coordinates of objects in a visual scene is of vital importance for animals as well as in technological applications like autonomous robot navigation or p...
Bernd Porr, Bernd Nürenberg, Florentin Wö...
COMPGEOM
2000
ACM
13 years 9 months ago
Fast computation of generalized Voronoi diagrams using graphics hardware
: We present a new approach for computing generalized Voronoi diagrams in two and three dimensions using interpolation-based polygon rasterization hardware. The input primitives ma...
Kenneth E. Hoff III, Tim Culver, John Keyser, Ming...
CGI
2003
IEEE
13 years 10 months ago
Fast Depth of Field Rendering with Surface Splatting
We present a new fast algorithm for rendering the depthof-field effect for point-based surfaces. The algorithm handles partial occlusion correctly, it does not suffer from intens...
Jaroslav Krivánek, Jiri Zara, Kadi Bouatouc...
HAPTICS
2002
IEEE
13 years 10 months ago
Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations
: We present a six-degree-of-freedom haptic rendering algorithm using localized contact computations. It takes advantage of high motion coherence due to fast force update and spati...
Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dines...
HAPTICS
2007
IEEE
13 years 11 months ago
Accelerated Proximity Queries for Haptic Rendering of Deformable Models
We present a fast proximity query algorithm for haptic display of complex deformable models using a layered representation. Assuming that each solid model can be represented as a ...
Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, ...