We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
We have developed a flexible tool for efficient parallel adaptive mesh refinement on a sphere. Adaptive mesh refinement allows one to concentrate computational resources on region...
Cloth animation is a very expensive process in terms of computational cost, due to the flexible nature of cloth objects. Since wrinkles and smooth areas co-exist commonly in cloth...
Many graphics applications represent deformable surfaces through dynamic meshes. To be consistent during deformations, the dynamic meshes require an adaptation process. In this pa...
We describe our experience using PARED, an object oriented system for the adaptive solution of PDEs in a distributed computing environment. PARED handles selective mesh refinement...