Real-time tessellation methods offer the ability to upsample 3D surface meshes on the fly during rendering. This upsampling relies on 3 major steps. First, it requires a tessellat...
An adaptive ADER finite volume method on unstructured meshes is proposed. The method combines high order polyharmonic spline WENO reconstruction with high order flux evaluation. Po...
Terhemen Aboiyar, Emmanuil H. Georgoulis, Armin Is...
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
We present an adaptive parametrization scheme for dynamic mesh refinement in the application of parametric image registration. The scheme is based on a refinement measure ensuring...
Michael Sass Hansen, Rasmus Larsen, Ben Glocker, N...
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...