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» A Flexible Kernel for Adaptive Mesh Refinement on GPU
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ICIP
2010
IEEE
13 years 2 months ago
A view-dependent adaptivity metric for real time mesh tessellation
Real-time tessellation methods offer the ability to upsample 3D surface meshes on the fly during rendering. This upsampling relies on 3 major steps. First, it requires a tessellat...
Tamy Boubekeur
SIAMSC
2010
170views more  SIAMSC 2010»
13 years 7 hour ago
Adaptive ADER Methods Using Kernel-Based Polyharmonic Spline WENO Reconstruction
An adaptive ADER finite volume method on unstructured meshes is proposed. The method combines high order polyharmonic spline WENO reconstruction with high order flux evaluation. Po...
Terhemen Aboiyar, Emmanuil H. Georgoulis, Armin Is...
CGF
2008
188views more  CGF 2008»
13 years 5 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
CVPR
2008
IEEE
14 years 7 months ago
Adaptive parametrization of multivariate B-splines for image registration
We present an adaptive parametrization scheme for dynamic mesh refinement in the application of parametric image registration. The scheme is based on a refinement measure ensuring...
Michael Sass Hansen, Rasmus Larsen, Ben Glocker, N...
VISSYM
2004
13 years 6 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci