Embedded software requires concurrency formalisms other than threads and mutexes used in traditional programming languages like C. Actor-oriented design presents a high level abstr...
Abstract: We introduce a unified framework to describe, relate, compare and classify functional language implementations. The compilation process is expressed as a succession of p...
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
An asynchronous program is one that contains procedure calls which are not immediately executed from the callsite, but stored and "dispatched" in a non-deterministic ord...
The popular slogan ”write once, run anywhere” effectively renders the expressive capabilities of the Java programming framework for developing, deploying, and reusing target-i...