This paper describes the concept, and previous realisations, of multi-perspective images in nature, art and visualisation. By showing how distortions have been used for visualisat...
We attack the problem of image-based rendering with occlusions and general camera motions by using distorted multiperspective images; such images provide multiple-viewpoint photom...
We present a General Linear Camera (GLC) model that unifies many previous camera models into a single representation. The GLC model is capable of describing all perspective (pinhol...
Non-linear projections of 3D graphical scenes can be used to compute reflections and refractions in curved surfaces, draw artistic images in the style of Escher or Picasso, and p...