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SIGGRAPH
2010
ACM
13 years 9 months ago
Spatial relationship preserving character motion adaptation
This paper presents a new method for editing and retargeting motions that involve close interactions between body parts of single or multiple articulated characters, such as danci...
Edmond S. L. Ho, Taku Komura, Chiew-Lan Tai
3DPVT
2004
IEEE
153views Visualization» more  3DPVT 2004»
13 years 9 months ago
Surface Reconstruction from the Projection of Points, Curves and Contours
In this paper the problem of building and reconstructing geometrical surface models from multiple calibrated images is considered. We build an appropriate statistical 3D model fro...
Jan Erik Solem, Fredrik Kahl
GI
2009
Springer
13 years 9 months ago
An Eclipse Framework for Rapid Development of Rich-featured GEF Editors based on EMF Models
Abstract: Model-based development has an increasing importance in modern software engineering and other domains. Visual models such as Petri nets and UML diagrams proved to be an a...
Tony Modica, Enrico Biermann, Claudia Ermel
NIPS
2004
13 years 6 months ago
Inference, Attention, and Decision in a Bayesian Neural Architecture
We study the synthesis of neural coding, selective attention and perceptual decision making. We build a hierarchical neural architecture that implements Bayesian integration of no...
Angela J. Yu, Peter Dayan
SIGGRAPH
1999
ACM
13 years 9 months ago
Art-based Rendering of Fur, Grass, and Trees
Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...