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GRAPHICSINTERFACE
2008
13 years 5 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
ICIP
2007
IEEE
14 years 5 months ago
Acquisition and Encoding of High Dynamic Range Images using Inverse Tone Mapping
A two layer coding algorithm for high dynamic range images is discussed. In the first layer, a low dynamic range image is encoded by a conventional codec, and then the residual in...
Takao Jinno, Masahiro Okuda, Nicola Adami
GRAPHITE
2006
ACM
13 years 9 months ago
Inverse tone mapping
In recent years many tone mapping operators (TMOs) have been presented in order to display high dynamic range images (HDRI) on typical display devices. TMOs compress the luminance ...
Francesco Banterle, Patrick Ledda, Kurt Debattista...
WSCG
2003
165views more  WSCG 2003»
13 years 5 months ago
High Dynamic Range Image Display Using Level Set Framework
This paper presents a novel solution to the High Dynamic Range (HDR) image compression problem using level set framework. Using level set framework, this method separates the HDR ...
R. Xu, Sumanta N. Pattanaik
SIGGRAPH
1998
ACM
13 years 7 months ago
A Multiscale Model of Adaptation and Spatial Vision for Realistic Image Display
In this paper we develop a computational model of adaptation and spatial vision for realistic tone reproduction. The model is based on a multiscale representation of pattern, lumi...
Sumanta N. Pattanaik, James A. Ferwerda, Mark D. F...