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CVPR
2010
IEEE
14 years 26 days ago
A Game-Theoretic Approach to Fine Surface Registration without Initial Motion Estimation
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two step process where an initial coarse motion estimation is fo...
Andrea Albarelli, Andrea Torsello, Emanuele Rodol
ICIP
2009
IEEE
14 years 5 months ago
2d-3d Registration Of Deformable Shapes With Manifold Projection
We present an algorithm able to register a known 3D deformable model to a set of 2D matched points extracted from a single image. Unlike previous approaches, the problem is solved...
3DIM
2011
IEEE
12 years 4 months ago
Sampling Relevant Points for Surface Registration
—Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two-step process where an initial coarse motion estimation is ...
Andrea Torsello, Emanuele Rodolà, Andrea Al...
ICIP
2006
IEEE
14 years 6 months ago
Windowed Image Registration for Robust Mosaicing of Scenes with Large Background Occlusions
We propose an enhanced window-based approach to local image registration for robust video mosaicing in scenes with arbitrarily moving foreground objects. Unlike other approaches, ...
Andreas Krutz, Michael R. Frater, Matthias Kunter,...