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ICPR
2010
IEEE
13 years 3 months ago
A Game-Theoretic Approach to Robust Selection of Multi-View Point Correspondence
In this paper we introduce a robust matching technique that allows to operate a very accurate selection of corresponding feature points from multiple views. Robustness is achieved...
Emanuele Rodolà, Andrea Albarelli, Andrea Torsell...
CVPR
2010
IEEE
14 years 1 months ago
A Game-Theoretic Approach to Fine Surface Registration without Initial Motion Estimation
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two step process where an initial coarse motion estimation is fo...
Andrea Albarelli, Andrea Torsello, Emanuele Rodol
ICCV
2007
IEEE
14 years 6 months ago
Multi-View Stereo for Community Photo Collections
We present a multi-view stereo algorithm that addresses the extreme changes in lighting, scale, clutter, and other effects in large online community photo collections. Our idea is...
Michael Goesele, Noah Snavely, Brian Curless, Hugu...
ICCS
2005
Springer
13 years 10 months ago
Towards a Bayesian Approach to Robust Finding Correspondences in Multiple View Geometry Environments
Abstract. This paper presents a new Bayesian approach to the problem of finding correspondences of moving objects in a multiple calibrated camera environment. Moving objects are d...
Cristian Canton-Ferrer, Josep R. Casas, Montse Par...
CGF
2005
186views more  CGF 2005»
13 years 4 months ago
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...