We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
We present a new approach to appearance-based object recognition, which captures the relationships between multiple model views and exploits them to improve recognition performanc...
Vittorio Ferrari, Tinne Tuytelaars, Luc J. Van Goo...
Abstract. We propose a brain-computer interface (BCI) system for evolving images in realtime based on subject feedback derived from electroencephalography (EEG). The goal of this s...
This paper proposes a new concept of polycube splines and develops novel modeling techniques for using the polycube splines in solid modeling and shape computing. Polycube splines...
Hongyu Wang, Ying He 0001, Xin Li, Xianfeng Gu, Ho...