- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
We present a systematic study on the recognition of 3D gestures using spatially convenient input devices. Specifically, we examine the linear acceleration-sensing Nintendo Wii Re...
Michael Hoffman, Paul Varcholik, Joseph J. LaViola...
This paper presents a full-body gesture database which contains 2D video data and 3D motion data of 14 normal gestures, 10 abnormal gestures and 30 command gestures for 20 subject...
Using a new hand tracking technology capable of tracking 3D hand postures in real-time, we developed a recognition system for continuous natural gestures. By natural gestures, we ...
: This paper introduces use of range information acquired by a CSEM SwissRanger SR-2 camera for view invariant recognition of one and two arms gestures. The range data enables moti...