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» A Hardware Acceleration Unit for MPI Queue Processing
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CCS
2011
ACM
12 years 5 months ago
MIDeA: a multi-parallel intrusion detection architecture
Network intrusion detection systems are faced with the challenge of identifying diverse attacks, in extremely high speed networks. For this reason, they must operate at multi-Giga...
Giorgos Vasiliadis, Michalis Polychronakis, Sotiri...
GCB
2009
Springer
481views Biometrics» more  GCB 2009»
13 years 11 months ago
CUDA-based Multi-core Implementation of MDS-based Bioinformatics Algorithms
: Solving problems in bioinformatics often needs extensive computational power. Current trends in processor architecture, especially massive multi-core processors for graphic cards...
Thilo Fester, Falk Schreiber, Marc Strickert
ISBI
2009
IEEE
13 years 12 months ago
Multi GPU Implementation of Iterative Tomographic Reconstruction Algorithms
Although iterative reconstruction techniques (IRTs) have been shown to produce images of superior quality over conventional filtered back projection (FBP) based algorithms, the u...
Byunghyun Jang, David R. Kaeli, Synho Do, Homer H....
APVIS
2007
13 years 6 months ago
Particle-based volume rendering
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
TVCG
2002
163views more  TVCG 2002»
13 years 4 months ago
EWA Splatting
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Matthias Zwicker, Hanspeter Pfister, Jeroen van Ba...