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» A Hardware Acceleration Unit for MPI Queue Processing
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HPDC
2008
IEEE
13 years 11 months ago
StoreGPU: exploiting graphics processing units to accelerate distributed storage systems
Today Graphics Processing Units (GPUs) are a largely underexploited resource on existing desktops and a possible costeffective enhancement to high-performance systems. To date, mo...
Samer Al-Kiswany, Abdullah Gharaibeh, Elizeu Santo...
ICPADS
2010
IEEE
13 years 2 months ago
Data-Aware Task Scheduling on Multi-accelerator Based Platforms
To fully tap into the potential of heterogeneous machines composed of multicore processors and multiple accelerators, simple offloading approaches in which the main trunk of the ap...
Cédric Augonnet, Jérôme Clet-O...
IVC
2006
123views more  IVC 2006»
13 years 4 months ago
Multi-sector algorithm for hardware acceleration of the general Hough transform
The Multi-Sector Algorithm (MSA) is a simplification of the CORDIC algorithm to more closely meet the requirements for a real-time general Hough transform applications. The MSA ca...
Emeric K. Jolly, Martin Fleury
IJHPCA
2010
105views more  IJHPCA 2010»
13 years 3 months ago
The Importance of Non-Data-Communication Overheads in MPI
With processor speeds no longer doubling every 18-24 months owing to the exponential increase in power consumption and heat dissipation, modern HEC systems tend to rely lesser on ...
Pavan Balaji, Anthony Chan, William Gropp, Rajeev ...
ICASSP
2010
IEEE
13 years 4 months ago
Implementing LNS using filtering units of GPUs
Current GPUs offer specialized graphics hardware in addition to generic floating-point processing units. We propose a method which reuses specialized texture filtering units to ...
Mark G. Arnold, Sylvain Collange, David Defour