Sciweavers

3 search results - page 1 / 1
» A Hierarchical Approach to Interactive Motion Editing for Hu...
Sort
View
SIGGRAPH
1999
ACM
13 years 8 months ago
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures
This paper presents a technique for adapting existing motion of a human-like character to have the desired features that are specified by a set of constraints. This problem can b...
Jehee Lee, Sung Yong Shin
TOG
2002
111views more  TOG 2002»
13 years 4 months ago
Self-similarity based texture editing
Figure 1 Flowers expanded using self-similarity based texture warping. We present a simple method of interactive texture editing that utilizes self-similarity to replicate intende...
Stephen Brooks, Neil A. Dodgson
CA
1999
IEEE
13 years 8 months ago
Animation of Human Walking in Virtual Environments
This paper presents an interactive hierarchical motion control system dedicated to the animation of human figure locomotion in virtual environments. As observed in gait experiment...
Shih-kai Chung, James K. Hahn