Human action video sequences can be considered as nonlinear dynamic shape manifolds in the space of image frames. In this paper, we address learning and classifying human actions ...
Visual recognition of human actions in video clips has been an active field of research in recent years. However, most published methods either analyse an entire video and assign ...
The launch of Xbox Kinect has built a very successful computer vision product and made a big impact to the gaming industry; this sheds lights onto a wide variety of potential appl...
Wei Shen, Ke Deng, Xiang Bai, Tommer Leyvand, Bain...
We consider the problem of recognizing human actions from still images. We propose a novel approach that treats the pose of the person in the image as latent variables that will h...
We present a novel human action recognition system based on segmented skeletal features which are separated into several human body parts such as face, torso and limbs. Our propos...