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PRIMA
2009
Springer
13 years 10 months ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...
NPIV
1998
ACM
108views Visualization» more  NPIV 1998»
13 years 9 months ago
Visualization for situation awareness
We explore techniques from visualization and computational geometry to make tactical information more intuitive to a military commander. To be successful, the commander must quick...
C. M. Hoffman, Y.-J. Kim, R. P. Winkler, J. D. Wal...
CVPR
2006
IEEE
14 years 7 months ago
Multiview Geometry for Texture Mapping 2D Images Onto 3D Range Data
The photorealistic modeling of large-scale scenes, such as urban structures, requires a fusion of range sensing technology and traditional digital photography. This paper presents...
Lingyun Liu, Gene Yu, George Wolberg, Siavash Zoka...
GRAPHITE
2007
ACM
13 years 9 months ago
Compact and efficient generation of radiance transfer for dynamically articulated characters
We present a data-driven technique for generating the precomputed radiance transfer vectors of an animated character as a function of its joint angles. We learn a linear model for...
Derek Nowrouzezahrai, Patricio D. Simari, Evangelo...
TIP
1998
240views more  TIP 1998»
13 years 5 months ago
DCT-based motion estimation
—We propose novel discrete cosine transform (DCT) pseudophase techniques to estimate shift/delay between two onedimensional (1-D) signals directly from their DCT coefficients by...
Ut-Va Koc, K. J. Ray Liu