Sciweavers

28 search results - page 1 / 6
» A Lipschitz Method for Accelerated Volume Rendering
Sort
View
VVS
1995
IEEE
175views Visualization» more  VVS 1995»
13 years 7 months ago
A Lipschitz Method for Accelerated Volume Rendering
Interpolating discrete volume data into a continuous form adapts implicit surface techniques for rendering volumetric iso-surfaces. One such algorithm uses the Lipschitz condition...
Barton T. Stander, John C. Hart
SI3D
1992
ACM
13 years 8 months ago
Interactive Volume Rendering on a Multicomputer
Direct volume rendering is a computationally intensive operation that has become a valued and often preferred visualization tool. For maximal data comprehension, interactive manip...
Ulrich Neumann
VVS
2000
IEEE
196views Visualization» more  VVS 2000»
13 years 8 months ago
Accelerating volume rendering with quantized voxels
We present here a new algorithm for accelerating volume rendering with an orthographic projection. Because volume rendering handles huge data sets, a reduction in the computationa...
Benjamin Mora, Jean-Pierre Jessel, René Cau...
CGF
2008
184views more  CGF 2008»
13 years 3 months ago
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
Marco Agus, Enrico Gobbetti, José Antonio I...
GRAPHICSINTERFACE
2003
13 years 5 months ago
Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering
To apply empty space skipping in texture-based volume rendering, we partition the texture space with a box-growing algorithm. Each sub-texture comprises of neighboring voxels with...
Wei Li 0004, Arie E. Kaufman