Sciweavers

20 search results - page 1 / 4
» A Method for Longitudinal Behavioral Data Collection in Seco...
Sort
View
IVA
2007
Springer
13 years 10 months ago
Spatial Social Behavior in Second Life
We have developed software bots that inhabit the popular online social environment SecondLife (SL). Our bots can wander around, collect data, engage in simple interactions, and car...
Doron Friedman, Anthony Steed, Mel Slater
CORR
2008
Springer
152views Education» more  CORR 2008»
13 years 4 months ago
Characterizing User Mobility in Second Life
In this work we present a measurement study of user mobility in Second Life. We first discuss different techniques to collect user traces and then focus on results obtained using ...
Chi-Anh La, Pietro Michiardi
CHI
2010
ACM
13 years 2 months ago
The life and times of files and information: a study of desktop provenance
In the field of Human-Computer Interaction, provenance refers to the history and genealogy of a document or file. Provenance helps us to understand the evolution and relationships...
Carlos Jensen, Heather Lonsdale, Eleanor Wynn, Jil...
CSCW
2012
ACM
12 years 5 days ago
Blogs as a collective war diary
Disaster-related research in human-centered computing has typically focused on the shorter-term, emergency period of a disaster event, whereas effects of some crises are longterm,...
Gloria Mark, Mossaab Bagdouri, Leysia Palen, James...