The aim of this study is to present a contribution in the area of human decision modeling. A state of the art from this research area shows the lack of models combining perceptive...
Affective and human-centered computing have attracted a lot of attention during the past years, mainly due to the abundance of devices and environments able to exploit multimodal i...
Despite amazing advances in the visual quality of virtual environments, affordable-yet-effective self-motion simulation still poses a major challenge. Using a standard psychophysi...
Abstract. We present an approach for modeling and realtime rendering of outdoor scenes, for use in virtual reality applications such as flight simulators and multi-user virtual env...
Simulation lag is a known issue in networked virtual environments where users are geographically distributed. When users collaborate across the network using haptics, there are al...