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» A Model to Develop Videogames for Orientation and Mobility
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AIPS
2009
13 years 6 months ago
Automatic Derivation of Memoryless Policies and Finite-State Controllers Using Classical Planners
Finite-state and memoryless controllers are simple action selection mechanisms widely used in domains such as videogames and mobile robotics. Memoryless controllers stand for func...
Blai Bonet, Héctor Palacios, Hector Geffner
ICCSA
2010
Springer
13 years 2 months ago
An Aspect-Oriented Approach for Mobile Embedded Software Modeling
Recently, it is one of the most challenging fields in software engineering for embedded software development, since the advancement of embedded technologies has made our life incre...
Yong-Yi Fanjiang, Jong-Yih Kuo, Shang-Pin Ma, Wong...
AGENTS
2001
Springer
13 years 9 months ago
Using rat navigation models to learn orientation from visual input on a mobile robot
Rodents possess extraordinary navigation abilities that are far in excess of what current state-of-the-art robot agents are capable of. This paper describes research that is part ...
Brett Browning
AFRIGRAPH
2003
ACM
13 years 10 months ago
Development of a real time image based object recognition method for mobile AR-devices
In this paper we describe an image based object recognition and tracking method for mobile AR-devices and the correlative process to generate the required data. The object recogni...
Jürgen Gausemeier, Jürgen Fründ, Ca...
DAIS
2010
13 years 6 months ago
Distributed Object-Oriented Programming with RFID Technology
Our everyday environments will soon be pervaded with RFID tags integrated in physical objects. These RFID tags can store a digital representation of the physical object and transmi...
Andoni Lombide Carreton, Kevin Pinte, Wolfgang De ...