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» A Model to Develop Videogames for Orientation and Mobility
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I3E
2001
121views Business» more  I3E 2001»
13 years 6 months ago
An Adoption Framework for Mobile Commerce
: Most often, technological explanations are given of Europe's slow adoption of mobile commerce. When seeking non-technological explanations, diffusion models provide aggregat...
Per E. Pedersen
CIA
1999
Springer
13 years 9 months ago
Mobile-Agent Mediated Place Oriented Communication
When we communicate with others in a most primitive way like face-to-face conversation, we normally gather at a common physical place. This physical constraint has been recognized ...
Yasuhiko Kitamura, Yasuhiro Mawarimichi, Shoji Tat...
COMPSAC
2009
IEEE
14 years 8 days ago
A Perspective on Middleware-Oriented Context-Aware Pervasive Systems
The evolving concepts of mobile computing, context-awareness, and ambient intelligence are increasingly influencing user's experience of services. Therefore, the goal of this...
Zakwan Jaroucheh, Xiaodong Liu, Sally Smith
JCIT
2007
132views more  JCIT 2007»
13 years 5 months ago
Analysis and Implementation of M-commerce in Education for Developing Countries (Uzbekistan case)
M-commerce is one of the ways IT can significantly contribute to boosting economy of the developing countries. M-commerce project has a high potential in the developing countries ...
Olga Yugay, Aleksey Semyonov, Il Seok Ko, Sarvar R...
IJWIS
2006
87views more  IJWIS 2006»
13 years 5 months ago
Systematic Development of Physical Hypermedia Applications
Abstract. In this paper we present a model-based approach for the development of physical hypermedia applications, i.e. those mobile (Web) applications in which physical and digita...
Cecilia Challiol, Gustavo Rossi, Silvia E. Gordill...