Sciweavers

142 search results - page 3 / 29
» A Multicast Transport Protocol Design Methodology: Analysis,...
Sort
View
CONEXT
2005
ACM
13 years 6 months ago
Increasing the determinism of network emulation to evaluate communication protocols
In this paper, we propose an emulation solution whose purpose is to deal with the need of reproducibility that is encountered in communication protocols evaluation and transport p...
Emmanuel Conchon, Johan Garcia
ICPP
2005
IEEE
13 years 10 months ago
Design and Implementation of Overlay Multicast Protocol for Multimedia Streaming
In this paper, we propose a new protocol called Shared Tree Streaming (or STS in short) protocol that is designed for interactive multimedia streaming applications. STS is a decen...
Thilmee M. Baduge, Akihito Hiromori, Hirozumi Yama...
ICNP
2007
IEEE
13 years 11 months ago
A Performance Study of Loss Detection/Recovery in Real-world TCP Implementations
— TCP is the dominant transport protocol used in the Internet and its performance fundamentally governs the performance of Internet applications. It is well-known that packet los...
Sushant Rewaskar, Jasleen Kaur, F. Donelson Smith
ACMACE
2006
ACM
13 years 11 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
SIGMOBILE
2010
147views more  SIGMOBILE 2010»
12 years 11 months ago
TCPSpeaker: clean and dirty sides of the same slate
As new approaches toward clean-slate network transport continue to emerge in the wireless domain and beyond, so grows the difficulty of conducting reproducible, head-to-head evalu...
Dan Levin, Harald Schiöberg, Ruben Merz, Cigd...