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ICPP
2008
IEEE
13 years 12 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
DIGITEL
2007
IEEE
13 years 11 months ago
Pedagogical Agents for Teacher Intervention in Educational Robotics Classes: Implementation Issues
Teachers working in robotics classes face a major problem: how to keep track on individual students’ or even small groups’ progress in a class of 30-40 students. A multi-agent...
Ilkka Jormanainen, Yuejun Zhang, Kinshuk, Erkki Su...
IWSAS
2001
Springer
13 years 9 months ago
Adaptive Agent Based System for State Estimation Using Dynamic Multidimensional Information Sources
: This paper describes a new approach for the creation of an adaptive system able to selectively combine dynamic multidimensional information sources to perform state estimation. T...
Alvaro Soto, Pradeep K. Khosla
SAINT
2003
IEEE
13 years 10 months ago
Implementing Role-based Interactions for Internet Agents
Large-scale distributed environments, such as the Internet, achieve advantages in exploiting software agents for applications, thanks to their autonomy in carrying out tasks. In s...
Giacomo Cabri, Letizia Leonardi, Franco Zambonelli
AP2PC
2003
Springer
13 years 10 months ago
Multi-agent Interaction Technology for Peer-to-Peer Computing in Electronic Trading Environments
Open trading environments involve a type of peer-to-peer computing characterised by well-defined interaction protocols that are used by the traders and sometimes updated dynamicall...
Martin K. Purvis, Mariusz Nowostawski, Stephen Cra...