There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
Experience shows that decisions in the early phases of the development of a multimodal system prevail throughout the life-cycle of a project. The distributed architecture and the ...
Norbert Reithinger, Simon Bergweiler, Ralf Engel, ...
We present DiTaBBu, Digital Talking Books Builder, a framework for automatic production of time-based hypermedia for the Web, focusing on the Digital Talking Books domain. Deliver...
Access to real environments is often conditioned by a number of issues, including the skills of the user (i.e. affected by aging, physical and psychological deficiencies, etc.) an...
We developed technologies for transmitting video contents over wireless platforms, and encapsulated these video delivery and presentation technologies into a client system for acc...
Michael R. Lyu, Jerome Yen, Edward Yau, Sam K. S. ...