Stories make our experiences memorable over time. In constructing and sharing our personal and communal memories, we move in a reflective manner back and forth between our lifewor...
In this study, we defined requirements of ubiquitous environment, which users can monitor and control situations of home anytime, anywhere. In addition we developed and built a mod...
New portable consumer embedded devices must execute multimedia applications (e.g., 3D games, video players and signal processing software, etc.) that demand extensive memory acces...
—Embedded speaker recognition in mobile devices could involve several ergonomic constraints and a limited amount of computing resources. Even if they have proved their efficienc...
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....