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» A Non-Linear Subdivision Scheme for Triangle Meshes
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COMPGEOM
2004
ACM
13 years 10 months ago
Adaptive mesh generation for real-time terrain modeling
In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
Russel A. Apu, Marina L. Gavrilova
CAD
2010
Springer
13 years 4 months ago
Feature aligned quad dominant remeshing using iterative local updates
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges well aligned to the principal directions of the underlying ...
Yu-Kun Lai, Leif Kobbelt, Shi-Min Hu
SMA
2008
ACM
139views Solid Modeling» more  SMA 2008»
13 years 4 months ago
An incremental approach to feature aligned quad dominant remeshing
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges aligned to the principal directions of the underlying geome...
Yu-Kun Lai, Leif Kobbelt, Shi-Min Hu
AFRIGRAPH
2003
ACM
13 years 8 months ago
View-dependent refinement of multiresolution meshes with subdivision connectivity
We present a view-dependent level-of-detail algorithm for triangle meshes with subdivision connectivity. The algorithm is more suitable for textured meshes of arbitrary topology t...
Daniel I. Azuma, Daniel N. Wood, Brian Curless, To...
COMPUTING
2004
143views more  COMPUTING 2004»
13 years 4 months ago
Biorthogonal Loop-Subdivision Wavelets
We present a biorthogonal wavelet construction for Loop subdivision, based on the lifting scheme. Our wavelet transform uses scaling functions that are recursively defined by Loop...
Martin Bertram