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AIIDE
2008
13 years 7 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
IJIS
2002
112views more  IJIS 2002»
13 years 4 months ago
Integrating fuzzy topological maps and fuzzy geometric maps for behavior-based robots
ior-based robots, planning is necessary to elaborate abstract plans that resolve complex navigational tasks. Usually maps of the environment are used to plan the robot motion and t...
Eugenio Aguirre, Antonio González
MICCAI
2009
Springer
14 years 6 months ago
Personalized Pulmonary Trunk Modeling for Intervention Planning and Valve Assessment Estimated from CT Data
Pulmonary valve disease affects a significant portion of the global population and often occurs in conjunction with other heart dysfunctions. Emerging interventional methods enable...
Dime Vitanovski, Razvan Ioan Ionasec, Bogdan Geo...
APWEB
2008
Springer
13 years 6 months ago
Protecting Information Sharing in Distributed Collaborative Environment
Abstract. Information sharing on distributed collaboration usually occurs in broad, highly dynamic network-based environments, and formally accessing the resources in a secure mann...
Min Li, Hua Wang
GI
2004
Springer
13 years 10 months ago
An Architecture Concept for Mobile P2P File Sharing Services
Abstract: File-sharing in mobile networks has differing demands to a P2P architecture. Resource access and mediation techniques must follow constraints given in 2.5G/3G networks. E...
Frank-Uwe Andersen, Hermann de Meer, Ivan Dedinski...