— In this work, we present novel warping algorithms for full 2D pixel-grid deformations for face recognition. Due to high variation in face appearance, face recognition is consid...
Tobias Gass, Leonid Pishchulin, Philippe Dreuw, He...
In this paper we investigate the use of scene graphs as a general approach for implementing two-dimensional (2D) graphical applications, and in particular Zoomable User Interfaces...
We present a method to simultaneously estimate 3d body pose and action categories from monocular video sequences. Our approach learns a lowdimensional embedding of the pose manifol...
Tobias Jaeggli, Esther Koller-Meier, Luc J. Van Go...
Tree-structured models have been widely used for human pose estimation, in either 2D or 3D. While such models allow efficient learning and inference, they fail to capture additiona...
Fast and reliable algorithms for estimating the head pose are essential for many applications and higher-level face analysis tasks. We address the problem of head pose estimation ...