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IVA
2005
Springer
13 years 9 months ago
A Platform Independent Architecture for Virtual Characters and Avatars
this is via the ”Motion Abstraction”. This is a single abstraction that represents any type of animation of a character. Different implementations of the ion can provide very ...
M. Gillies, Vinoba Vinayagamoorthy, D. Robeterson,...
VRST
2004
ACM
13 years 9 months ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida
ICAT
2003
IEEE
13 years 9 months ago
Hierarchical QoS Architecture for Networked Virtual Dancing Environment
In this paper, we present the hierarchical QoS architecture for the virtual dancing environment. In this system, geographically distributed users share the virtual dancing hall an...
Jin Ryong Kim, Youjip Won, Beomeun Kim
IVA
2009
Springer
13 years 11 months ago
Animating Idle Gaze in Public Places
In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avat...
Angelo Cafaro, Raffaele Gaito, Hannes Högni V...
SIGMETRICS
2008
ACM
214views Hardware» more  SIGMETRICS 2008»
13 years 4 months ago
HMTT: a platform independent full-system memory trace monitoring system
Memory trace analysis is an important technology for architecture research, system software (i.e., OS, compiler) optimization, and application performance improvements. Many appro...
Yungang Bao, Mingyu Chen, Yuan Ruan, Li Liu, Jianp...