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» A Polynomial-Time Algorithm for Action Graph Games
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CORR
2008
Springer
137views Education» more  CORR 2008»
13 years 5 months ago
On the Complexity of Nash Equilibria of Action-Graph Games
Abstract. We consider the problem of computing Nash Equilibria of action-graph games (AGGs). AGGs, introduced by Bhat and Leyton-Brown, is a succinct representation of games that e...
Constantinos Daskalakis, Grant Schoenebeck, Gregor...
FUN
2010
Springer
285views Algorithms» more  FUN 2010»
13 years 10 months ago
An Algorithmic Analysis of the Honey-Bee Game
The Honey-Bee game is a two-player board game that is played on a connected hexagonal colored grid, or in a generalized setting, on a connected graph with colored nodes. In a singl...
Rudolf Fleischer, Gerhard J. Woeginger
APPROX
2009
Springer
115views Algorithms» more  APPROX 2009»
13 years 12 months ago
Small Clique Detection and Approximate Nash Equilibria
Recently, Hazan and Krauthgamer showed [12] that if, for a fixed small ε, an ε-best ε-approximate Nash equilibrium can be found in polynomial time in two-player games, then it ...
Lorenz Minder, Dan Vilenchik
COCO
2010
Springer
133views Algorithms» more  COCO 2010»
13 years 9 months ago
Spectral Algorithms for Unique Games
We present a new algorithm for Unique Games which is based on purely spectral techniques, in contrast to previous work in the area, which relies heavily on semidefinite programmi...
Alexandra Kolla
SIGECOM
2006
ACM
119views ECommerce» more  SIGECOM 2006»
13 years 11 months ago
Nash equilibria in graphical games on trees revisited
Graphical games have been proposed as a game-theoretic model of large-scale distributed networks of non-cooperative agents. When the number of players is large, and the underlying...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...