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GAMEON
2000
13 years 6 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
AAI
2002
161views more  AAI 2002»
13 years 5 months ago
Scripting Affective Communication with Life-Like Characters in Web-Based Interaction Systems
In this paper, we discuss scripting tools that aim at facilitating the design of web-based interactions with animated characters capable of affective communication. Specifically, ...
Helmut Prendinger, Sylvain Descamps, Mitsuru Ishiz...
CI
2000
114views more  CI 2000»
13 years 5 months ago
A Guided Tour through Some Extensions of the Event Calculus
Kowalski and Sergot's Event Calculus (EC) is a simple temporal formalism that, given a set of event occurrences, derives the maximal validity intervals (MVIs) over which prop...
Iliano Cervesato, Massimo Franceschet, Angelo Mont...