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SG
2009
Springer
13 years 10 months ago
A Rendering Method for 3D Origami Models Using Face Overlapping Relations
When we construct a model of origami (a model of a folded sheet of paper) in a computer, it is usual to represent the model as a set of polygons having zero thickness. One of the t...
Yohsuke Furuta, Jun Mitani, Yukio Fukui
ICIAP
2001
Springer
14 years 4 months ago
Automatic Features Detection for Overlapping Face Images on their 3D Range Models
We describe an algorithm for the automatic features detection in 2D color images of human faces. The algorithm proceeds with subsequent refinements. First, it identifies the sub-i...
Raffaella Lanzarotti, Paola Campadelli, N. Alberto...
GRAPHICSINTERFACE
2009
13 years 2 months ago
Fast visualization of complex 3D models using displacement mapping
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
The-Kiet Lu, Kok-Lim Low, Jianmin Zheng
CVPR
2003
IEEE
14 years 6 months ago
Automatic Relighting of Overlapping Textures of a 3D Model
This paper presents a new method to correct overlapping textures of a single 3D model where each texture was obtained under possibly different lighting conditions and color respon...
Etienne Beauchesne, Sébastien Roy
RT
2005
Springer
13 years 9 months ago
Estimation of 3D Faces and Illumination from Single Photographs Using A Bilinear Illumination Model
3D Face modeling is still one of the biggest challenges in computer graphics. In this paper we present a novel framework that acquires the 3D shape, texture, pose and illumination...
Jinho Lee, Hanspeter Pfister, Baback Moghaddam, Ra...