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CGF
2008
109views more  CGF 2008»
13 years 5 months ago
A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
ICCV
2003
IEEE
14 years 6 months ago
A Novel Approach For Texture Shape Recovery
In vision and graphics, there is a sustained interest in capturing accurate 3D shape with various scanning devices. However, the resulting geometric representation is only part of...
Jing Wang 0008, Kristin J. Dana
CGF
2004
151views more  CGF 2004»
13 years 4 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
AFRIGRAPH
2004
ACM
13 years 10 months ago
Interactive ray tracing of free-form surfaces
Even though the speed of software ray tracing has recently been increased to interactive performance even on standard PCs, these systems usually only supported triangles as geomet...
Carsten Benthin, Ingo Wald, Philipp Slusallek
VC
2002
129views more  VC 2002»
13 years 4 months ago
Modeling a Murex cabritii sea shell with a structured implicit surface modeler
Implicit surface modeling systems have been used since the mid-1980s for the generation of cartoon-like characters. Recently implicit models combined with constructive solid geome...
Callum Galbraith, Przemyslaw Prusinkiewicz, Brian ...